Open GL 2.0 Specification Released

The OpenGL Architecture Review Board has released the official OpenGL 2.0 specification. The new version includes:

  • High level shading language support
  • Multiple render targets
  • Non Power of two textures
  • Two Sided stencil
  • Point sprites

Many of these features are already available on certain graphics cards on certain platforms, but it is nice to see these things having made it into the specification.

Open GL 2.0 Specification Released

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