Open GL 2.0 Specification Released


The OpenGL Architecture Review Board has released the official OpenGL 2.0 specification. The new version includes:

  • High level shading language support
  • Multiple render targets
  • Non Power of two textures
  • Two Sided stencil
  • Point sprites

Many of these features are already available on certain graphics cards on certain platforms, but it is nice to see these things having made it into the specification.