Max 5 and Attributes
Introduction
Sometimes when you are programming, you need to be able to configure some information about how your computer will do its job. Over the years, programmers have come up with a number of different terms for these little pieces of information — parameters, properties, fields, etc. In Max, we call them attributes. Attributes were first introduced in Jitter, where they make it convenient to manage the state of complex objects such as jit.qt.movie. In Max 4.5, a few Max objects such as pattr (which is short for “patcher attributes” by the way) and js began to make use of attributes.
