Archive for July, 2008

Max 5 Guitar Processor, Part 1

Introduction

In an earlier article, Andrew Benson and Ben Bracken went through the process of connecting a guitar to a Max-based processing system, and creating a few guitar-oriented effects patches. In this series of articles, I will be building a Max-based guitar processing “rig”, and will give you the opportunity to look over my shoulder as I design and implement this system.

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A Video and Text Interview with Owen Grace: The Guitar Zeros

Game Controller

A surprisingly expressive instrument
The Guitar Zeros web site

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LFO Tutorial 1: The Zen of the Silent Patch

As a Max programmer, I spend quite a lot of time making patches that some people might find a little odd; rather than a large “instrument” that I toil over at great length or “the patch is the piece” outings, I love to make Max patches that don’t make any noise or play any movies or create OpenGL scenes. Instead, I make things that are generative – working from the idea that Max is really just about messages, numbers, and lists and how you move them about; I love creating ways of generating and organizing variety, and then exploring what those generative structures do when hooked up to audio or video or other outputs.

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