Archive for April, 2009

Jitter on the Mainstage at Coachella

On the afternoon of April 3rd, I received an email from M.I.A.’s manager asking if I’d be interested in working with them on a one-off show on the mainstage at Coachella that would feature live video processing, 2 DJs, a real Lighting Director, and glowing EL-wire wardrobe by Janet Cooke Hansen (www.enlighted.com, Daft Punk, etc.) for Maya and the dancers. It was a crazy proposition – I drop everything, cancel classes, take vacation time from work right before Expo ’74, and put together a full performance system in like 10 days based on a proof-of-concept patch I had only recently posted on the Jitter forum. So I said yes, of course!

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A Look Back at Expo ’74

Here is the way I think about it. Cycling ’74 is a software company. Developing software is our substantive contribution to mankind. We are not professional conference-givers. We are not O’Reilly. I was not born to give a smashing keynote address.

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The Video Processing System, Part 3

In the last installment of the Video Processing System we left off with the beginnings of a basic live effects chain with basic compositing, blur, and color effects. Now that we’ve spent time building some basic interface wrappers for the jit.gl.slab object, it’s time to start diving a little deeper. In this installment, we’ll be working on some more advanced ninja tricks – creating the beginnings of a control/preset structure with assignable LFOs, and building a GPU-based video delay effect. These two parts will bring our system to a much more usable level, and allow for much more complex and interesting results. Ironically, most of what we are really doing in this installment is just an extension of bread-and-butter Max message passing stuff.

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