Articles

Video Tutorial: Use Trigger for Organized Patching

Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users. Learn to harness the power of trigger and you'll avoid message-passing chaos and maintain order in your patch. Use it well and people might think you are a patching expert. This tutorial video shows some common and not-so-common techniques for using trigger effectively.

by Cycling '74 on February 8, 2011

Kombo Chapfika's icon

Great! This is really useful

todd reynolds's icon

great tutorial, thanks!

Jack's icon

More fun!

rchaney541's icon

:) such a happy voice. I kind of like the little game of positioning objects for correct use, but it's been the driver of a facepalm on more than one accasion.

leonmilo's icon

Thank you! It is fun!! :)

0m's icon

good stuff but I find that [ t i i b ] a little confusing.

om's icon

I figured it out. thanks.

xh9o's icon

nice tutorial and the end is great, but one thing is missed: you can use a trigger to send messages. like for uzi, when receiving a bang or target value, send a value in first trigger step (maybe for storage) and then enter resume for making uzi continue: "trigger i resume". you can do it with any message that doesn´t need an extra parameter value. trigger is genius!

Joghurt's icon

Great tutorial, thanks. There is a little problem with the patch at 3:14. When I increase or decrease the upper number with the arrow keys, it works as it should. But when I use the mouse to in- or decrease it very fast, the result of the subtraction looks quite arbitrary. There is a kind of a delay around. Is there a way to fix that?