Video Tutorial: Use Trigger for Organized Patching


Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users. Learn to harness the power of trigger and you’ll avoid message-passing chaos and maintain order in your patch. Use it well and people might think you are a patching expert. This tutorial video shows some common and not-so-common techniques for using trigger effectively.


February 13, 2011 | 12:18 pm

Great! This is really useful


February 19, 2011 | 7:24 am

great tutorial, thanks!



Jack
February 23, 2011 | 8:51 am

More fun!


March 2, 2011 | 1:57 pm

:) such a happy voice. I kind of like the little game of positioning objects for correct use, but it’s been the driver of a facepalm on more than one accasion.


March 8, 2011 | 4:52 pm

Thank you! It is fun!! :)



0m
March 15, 2011 | 6:02 am

good stuff but I find that [ t i i b ] a little confusing.



om
March 18, 2011 | 8:17 pm

I figured it out. thanks.


June 17, 2011 | 12:48 pm

nice tutorial and the end is great, but one thing is missed: you can use a trigger to send messages. like for uzi, when receiving a bang or target value, send a value in first trigger step (maybe for storage) and then enter resume for making uzi continue: "trigger i resume". you can do it with any message that doesn´t need an extra parameter value. trigger is genius!


June 4, 2013 | 2:23 am

Great tutorial, thanks. There is a little problem with the patch at 3:14. When I increase or decrease the upper number with the arrow keys, it works as it should. But when I use the mouse to in- or decrease it very fast, the result of the subtraction looks quite arbitrary. There is a kind of a delay around. Is there a way to fix that?


Viewing 9 posts - 1 through 9 (of 9 total)