Video Tutorial: Use Trigger for Organized Patching

Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users. Learn to harness the power of trigger and you’ll avoid message-passing chaos and maintain order in your patch. Use it well and people might think you are a patching expert. This tutorial video shows some common and not-so-common techniques for using trigger effectively.

Video Tutorial: Use Trigger for Organized Patching

Feb 13, 2011 at 12:18pm

Great! This is really useful

Feb 19, 2011 at 7:24am

great tutorial, thanks!

Feb 23, 2011 at 8:51am

More fun!

Mar 2, 2011 at 1:57pm

:) such a happy voice. I kind of like the little game of positioning objects for correct use, but it’s been the driver of a facepalm on more than one accasion.

Mar 8, 2011 at 4:52pm

Thank you! It is fun!! :)

Mar 15, 2011 at 6:02am

good stuff but I find that [ t i i b ] a little confusing.

Mar 18, 2011 at 8:17pm

I figured it out. thanks.

Jun 17, 2011 at 12:48pm

nice tutorial and the end is great, but one thing is missed: you can use a trigger to send messages. like for uzi, when receiving a bang or target value, send a value in first trigger step (maybe for storage) and then enter resume for making uzi continue: “trigger i resume”. you can do it with any message that doesn´t need an extra parameter value. trigger is genius!

Jun 4, 2013 at 2:23am

Great tutorial, thanks. There is a little problem with the patch at 3:14. When I increase or decrease the upper number with the arrow keys, it works as it should. But when I use the mouse to in- or decrease it very fast, the result of the subtraction looks quite arbitrary. There is a kind of a delay around. Is there a way to fix that?


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