Introduction to jit.phys, Part 1


In this in-depth tutorial, you will learn to set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.


October 4, 2012 | 6:01 am

Very clear and pedagogic tutorial. Thanks


October 12, 2012 | 2:26 am

Very helpful !!



Zebra
May 29, 2013 | 8:55 am

I just downloaded this program. I want to try some animations but…every tutorial seems to start with the assumption that I already have some knowledge about the program. For example, in this tutorial, you open something–I have no idea what you opened or how you opened it. Can I get a for dummies explanation?


May 29, 2013 | 11:14 am

Hi Zebra,
You might want to start with some basic Max tutorials. In the Help menu, choose "Max Tutorials" and do a few of them to get a feel for how Max works. Then you could try a few Jitter tutorials to get a feel for processing video in Max. The openGL coverage starts with Tutorial 30. Once you understand Max’s openGL implementation, the animation tutorials will make more sense.


October 30, 2013 | 8:16 am

got it…


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