Introduction to jit.phys, Part 1

In this in-depth tutorial, you will learn to set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.

Introduction to jit.phys, Part 1

Oct 4, 2012 at 6:01am

Very clear and pedagogic tutorial. Thanks

#260429
Oct 12, 2012 at 2:26am

Very helpful !!

#260430
May 29, 2013 at 8:55am

I just downloaded this program. I want to try some animations but…every tutorial seems to start with the assumption that I already have some knowledge about the program. For example, in this tutorial, you open something–I have no idea what you opened or how you opened it. Can I get a for dummies explanation?

#260431
May 29, 2013 at 11:14am

Hi Zebra,
You might want to start with some basic Max tutorials. In the Help menu, choose “Max Tutorials” and do a few of them to get a feel for how Max works. Then you could try a few Jitter tutorials to get a feel for processing video in Max. The openGL coverage starts with Tutorial 30. Once you understand Max’s openGL implementation, the animation tutorials will make more sense.

#260432
Oct 30, 2013 at 8:16am

got it…

#269619

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