jit.phys Patch-along, Part 1

Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This first video shows how to create a physics world in Max and a couple of ways to interact with the simulation.

DISCUSSION

4 Comments

Kenneth Flak says:

Looks great! Now, if I could only get the ball to stay inside the jit.pwindow… The ball seems to insist that its world is a lot larger than its window. How do I shrink the world to fit?

Andrew Benson says:

You can change @worldbox_scale on jit.phys.world or position the OpenGL camera further away. I find jit.gl.camera to be really useful for managing the view

Kenneth Flak says:

Thanks! That did the trick. Now let’s see what this stuff can do for my music :-)

Paul Anderson says:

Absolutely astounding. I’m amazed at how easy this is.

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