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Tools: jitter

jit.gl.hap provides native support for the Hap quicktime codec. Images are decoded and rendered directly to an OpenGL... …
By using the pfft object in Max MSP I created simple video source of 50 by 50 pixels (50×50 matrix)... …
dp.kinect is a native external for the Kinect which can be used within the Cycling ’74 Max development environment to... …
So… I want to use Jitter to create objects and distribute them in the visual virtual space, and... …
This “toolbox” is a collection of Max/MSP abstraction that we have found useful in the IDMIL for creating... …
to export one image from a movie file at the native size of that movie file: 1: drop... …
by sdf 2009-2012 Made in Max 5 specifically for the iSight camera, this utility patch gives quick access... …
PG.LIBRARY All the libraries are available at the website www.pierreguillot.com : Dag Library is a collection of C classes... …
I’ve been working with various versions of this for a while now, and it saves me a lot... …
This is a Max Jitter external for OpenNI on Windows and Mac OSx. Currently supports: Configuration of OpenNI... …
Jit-Ogre is a Jitter external which embeds the functionality of the open source Ogre3D rendering engine, and exposes... …
This is a project put together with the new VIZZIE modules (some modified,) a little bit of AUVI,... …
The UBC Toolbox is a collection of 50+ modules that can be used to quickly construct Max patches.... …
imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses... …
“A Tutorial on Spectral Sound Processing Using Max/MSP and Jitter”, an article available in this issue of the... …
a jitter-based kludge that allows for disk-based playback of mp3′s and easy integration with sfplay~ …
the jit.lcd-layers utility patches provide a simple means of using jit.lcd for compositing several images with various Quickdraw... …
jit.gl.lua UB / Windows beta 4 - Jitter support for Lua scripting language luaMOPs - Lua-based Jitter matrix... …
example code fo using object registration/notification in Jitter. …
z.glNavigator1 (walkingSim) – In this version of the patch (z.glNavigator1), moving forward/backward/left/right = moving parallel to the x-z... …