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Tools: msp

Jamoma Modular is the Max implementation of the various frameworks developped within the Jamoma project. It offers Max …
A monster max patch(with dynamically allocated CPU) containing basic demonstrations of objects and techniques for ‘sampling’ in Max/MSP, …
PG.LIBRARY All the libraries are available at the website www.pierreguillot.com : Dag Library is a collection of C classes …
a collection of waveshaping functions and demos, requires Max 6.0.4 or later. - update, v. 1.0.1 – added …
bc.granulator-stereo.maxpat and bc.granulator-surround.maxpat stereo and 5-Channel surround soundfile granulators screenshot here Notes on the patches -       Both patches …
Converts a matrix~ object into a mixer with volume and pan for each input.   Supports muting and …
PM.Chamberlin~ is a Chamberlin state-variable filter.  It contains two extra modes (peak and notch), and is over-sampled so …
OSCKAR is a tool that allows you to quickly use data coming from various hardware devices and network …
This is a project put together with the new VIZZIE modules (some modified,) a little bit of AUVI, …
The UBC Toolbox is a collection of 50+ modules that can be used to quickly construct Max patches. …
“A Tutorial on Spectral Sound Processing Using Max/MSP and Jitter”, an article available in this issue of the …
Turn_To_FFT_1.01 is a set of pfft~ subpatches that punch irregular holes into the spectrum of a sound. Included …
velocity amplitude scaler …
Luigi’s MSP Objects …
An older granular patch I adapted from Nobaysu Sakonda’s granular patches (ca. 1998) …
Universal Binary external. …
a wavetable-based oscillator bank (includes source code!) …
This synthesizer patch was designed to create sci-fi sound effects in the style of 50s movies. It passes …
a jitter-based kludge that allows for disk-based playback of mp3′s and easy integration with sfplay~ …
mono synth …
A set of useful and simple objects for working with signal-rate timing. shot~ uninterruptible ramp triggered by 0-nonzero …
Standalone application, a funky granular sample player. Can also be used for timestretch/pitchshift. Uses just one groove~ object …
A humble start on a package of abstractions to make porting SuperCollider patches to Max/MSP easier… (ca. 2001) …
control RME HDSP sound card (still OS9-only, sigh) …