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The new (beta) Code Export feature of Gen has only been around for about a month, and is still sparsely documented, but that didn&...
Last year, Peter Burr approached me with an intriguing Kickstarter campaign he was starting for a travelling show, and wanted to k...
Helpful tutorials and Max for Live projects to get you started.
This weekend, I’m heading to Pittsburgh, PA to perform as part of the annual VIA Festival. VIA is an all-volunteer run festi...
Get immersed in Jitter Physics with two weeks of daily patches.
Steven Jouwersma AKA Crofty-Systems created this delightfully over-engineered humane mousetrap using Max. “I made this mouse...
Create complex repetitive visual patterns similar to a kaleidoscope.
The branching structure of a tree provides the basis for this animation patch.
Expand sounds in your next Audacity project.
Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation ...
Read about a collaborative forum thread filled with cool Max tricks and ideas.
Our Italian friends Maurizio Giri and Alessandro Cipriani, authors of Electronic Music and Sound Design, tell us why their book is...
Despite years of widespread use in academia, there has never been a proper textbook, written in English, for sound synthesis and p...
The Max community has been bitten by the Kinect bug.
As it turns out, the answer to this simple question is as varied and complex as the Max user community itself. Perhaps how you a...
Francisco Colasanto recently published Max/MSP: Guía de Programación para Artistas, the first Spanish-language book devoted to M...
In third installment of Jitter Recipe Collection, the Jitter Recipe “AnaglyphRender” builds on the “RenderMaster” recipe p...
One of the most feared and respected objects in the Jitter collection, jit.expr arrived on the scene as part of Jitter 1.5. In som...
While many people are looking at Max for Live as a great way to integrate their favorite hardware controllers, build really unique...
Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live throug...
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the softwa...
In this installment of the Video Processing System, we're going to tackle two big hurdles that Jitter users often find themselves ...
Eowave has introduced another product in their line of sensor to MIDI interfaces called the Eobody2 HF, a wireless sensor to USB M...
So far we have talked about how Max for Live will allow you to create your own custom Max devices that run inside of Ableton Live....
I will try to summarize here what I thought were some of the highlights of NIME 2009...
On the afternoon of April 3rd, I received an email from M.I.A.'s manager asking if I'd be interested in working with them on a one...
In this installment, we'll be working on some more advanced ninja tricks - creating the beginnings of a control/preset structure w...
Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, t...
In our last article, we began to create our processing system by putting the essential structure in place and adding our input han...
I recently attended Winter NAMM 2009 in Anaheim,CA, where Cycling '74 was sharing booth space with our friends at Ableton. I arriv...
Between the tutorials, Jitter Recipes, and all of the example content, there are many Jitter patches floating around that each do ...
This week the new Eowave OEM USB boards arrived at Cycling '74 HQ, and I was all too happy to give it a test drive. After having r...
We rolled out of bed and into our suits this weekend to attend the annual Audio Engineering Society (AES) conference at the Moscon...
Those of you who are paying close attention already know that Max 5 includes a database that manages all the files in the search p...
Last week, Siggraph 2008 took over the Los Angeles Convention Center, and Cycling '74 was there to bravely represent Jitter to a h...
Recently, CNMAT at UC Berkeley held their annual MaxMSP/Jitter summer school classes at their beautiful Arch St. facility just off...
In addition to an unprecedented number of configurable settings, Max 5 also provides a more navigable structure for making choices...
When we left off in the last article, we had created a new color scheme and layout for our old patcher using presentation mode, tr...
I have to confess that I always found UI design in Max 4 to be a little too cumbersome, and would almost always wait until a patch...
In addition to the smoother look and feel of Max 5, there have been a number of enhancements to the user interface that will help ...
I've teamed up with Ben Bracken for this series of simple tutorials that will get you shredding your shreds faster than you though...
As a guitarist, I was looking for a simple hands-free controller for Max. Rather than buy an expensive pedalboard and MIDI interfa...
Typically, when I talk to Jitter users about writing one's own shader programs for use with jit.gl.slab, I usually get glazed-over...
Max is all about making connections. The Making Connections series of tutorials will introduce you to new connections you can make...
Many people already know that Jitter can be a fantastic tool for video processing, but what about audio? Used with a bit of clever...
The majority of these recipes are specific implementations of a more general patching concept. As with any collection of recipes, ...
Book 1 contains some clever solutions, advanced trans-coding techniques, groovy audio/visual toys, and basic building blocks for m...