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Learn how he uses custom hardware, Arduino, Ableton Live and Max to create his work.
I got to spend a day at NAMM, and it was a great chance to spend some time with our friends. Here’s a little picture of the ...
The new Arduino Due The long-awaited Arduino Due is now available. This device, featuring an Atmel SAM3X8E ARM Cortex-M3 CPU, is a...
I am constantly surprised by the work that Max programmers accomplish. Whether creating video projection effects, sensor-based ins...
Get immersed in Jitter Physics with two weeks of daily patches.
I – and my kids – have been fascinated with 3D films and effects lately. In fact, we have been making silly paper-base...
Get helpful and fun examples of Gen, the new Max add-on.
A series devoted to building software for hardware.
Exploring MGraphics for UI Design
Long-time Max user, artist, and educator Ali Momeni discusses his current projects including Minneapolis Art on Wheels and the Spa...
Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Ardui...
Lately, I've been working on some "classic" OpenGL programming within Jitter, and I've been using jit.gl.sketch t...
In this presentation, I spoke directly to people that were already familiar with Max, explained some of the details of working wit...
Many of us are invited to perform in unique circumstances – it’s a part of the Digital Media life. Recently, we’ve been feat...
In this, the final episode of our guitar processing extravaganza, we are going to step away from making effects and focus on perfo...
At this point, we have a pretty useful guitar processing "rack", but it could use a little spice. This spice will come from two ad...
In the last article, we added some basic tonal effects: distortion/overdrive and EQ/filtering. This time, we will expand our virtu...
In the last article, we did a lot of setup - we got input/output handling in place, and added a compressor to the processing chain...
In an earlier article, Andrew Benson and Ben Bracken went through the process of connecting a guitar to a Max-based processing sys...
The ReWire concepts we've discussed in the previous ReWire articles were based on the typical needs of most users -- piping inform...
This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially...
In this article, Darwin Grosse explains how to use the Wii video-game controller to interface with Max/MSP.
In this second installment of the ReWire Essentials series, we are going to look at hosting ReWire client applications. Clients ro...
While there are many methods to move MIDI and audio data between programs on a computer, ReWire (developed by Propellerheads) has ...
The JazzMutant Lemur is an incredibly versatile control surface for media applications. It allows you to create an interface match...
One of the more difficult things for many beginning Max/MSP users is dealing with polyphony. So I thought I'd write up a few artic...