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Leo van der Veen

Created Tools


by Leo van der Veen

This package contains a MaxMSPserver abstraction and a MaxMSPserver Flash Component. The FlashComponent makes it very easy to connect Macromedia's Flash to Max/MSP, just drag and drop the component in...


by Leo van der Veen

Standalone application, a funky granular sample player. Can also be used for timestretch/pitchshift. Uses just one groove~ object to play fragments of a sample.


by Leo van der Veen

Search, the synthesisters mail archive or google from the extras menu (that is if you put this file in your patches/extras folder). I guess there are several guys out there who build so...


by Leo van der Veen

Standalone score editor to Csound using the expr object to create formulas and so on... (thanks to J. Jester for the numlets-external and TapTools for the tap.typecheck-external)


by Leo van der Veen

Record a stream of int/float/lists or even symbols to output them later in a specified amount of time.


by Leo van der Veen

Something like umenu but always collapsed, use this to have a list of items constantly available for clicking (includes scrollbar).


by Leo van der Veen

This file includes the, which can be included at the first frame of an script layer in Flash and contains all the functions you probably need to make a connection between Macromedia's F...


by Leo van der Veen

l.preset is a package of two abstractions (l.r & l.preset). Every l.r can be connected to number/floatboxes/slides/etc. and l.preset stores their value in a coll. l.r also includes the option to m...


by Leo van der Veen

Kind of like the new note slider object. Input a list of notes (1/4 notes) and they will be displayed on a note-grid. You can also select a group of notes and output the first and the last one out of ...


by Leo van der Veen

Chance table, input a list with percentages . When the js instance is banged it will output a random index number of that list according to the given percentages. (10 80 5 5 will have 80% chance to o...


by Leo van der Veen

Abstraction that creates a x/y speaker matrix to control your multispeaker setup's amplitudes. It just scales the radius to a value of 0-1.