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    articles

    An Interview with Icarus

    By Marsha Vdovin | May 15th, 2012

    Icarus discusses their “album in 1000 variations” and more.

    Recipe 52: DirtySignal

    By Andrew Benson | May 9th, 2012

      General Principles
    • Combining Jitter Matrix manipulations to replicate an effect
    • Using soun...

    Recipe 51: Scrunch

    By Andrew Benson | May 3rd, 2012

      General Principles
    • Pixel animations
    • Feedback with OpenGL
    • Color and spatial effe...

    Recipe 50: Branching

    By Andrew Benson | April 26th, 2012

    The branching structure of a tree provides the basis for this animation patch.

    Your Max Standalone on Mac App Store

    By Dan Nigrin | April 19th, 2012

    Learn how to share your Max creations.

    Expand Your Sounds with Soundflower

    By Andrew Benson | April 2nd, 2012

    Expand sounds in your next Audacity project.

    Jitter Recipes: Book 4, Recipes 44-49

    By Andrew Benson | March 20th, 2012

    Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation ...

    Gen 3: The Fine Art of Surfacing

    By Gregory Taylor | March 16th, 2012

    jit.gen can handle matrices of any type, dimension, and planecount.

    An Interview with Jeff Rona

    By Marsha Vdovin | March 6th, 2012

    Jeff Rona shows how Max fits into his studio workflow and creative process.

    Collaboration in the Forum

    By Andrew Benson | February 21st, 2012

    Read about a collaborative forum thread filled with cool Max tricks and ideas.

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