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Jitter Recipes

Recipe 56: Relief

    General Principles
  • Creating evenly spaced 3D objects
  • Making a 3D volumetric relief effect using video input

Recipe 55: MirrorHouse

Create complex repetitive visual patterns similar to a kaleidoscope.

Recipe 54: Zoom

    General Principles
  • Creating an endless zoom effect
  • Making a circular mask with Gen

Recipe 53: FlyOver

    General Principles
  • Creating generative fractal landscapes
  • Creating a scrolling "slitscan" effect
  • Working with particle-like motion

Recipe 52: DirtySignal

    General Principles
  • Combining Jitter Matrix manipulations to replicate an effect
  • Using sound to distort video

Recipe 51: Scrunch

    General Principles
  • Pixel animations
  • Feedback with OpenGL
  • Color and spatial effects

Recipe 50: Branching

The branching structure of a tree provides the basis for this animation patch.

Jitter Recipes: Book 4, Recipes 44-49

Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation tools -- for making some really fine Jitter Recipes.

Jitter Recipes: Book 3, Recipes 26-43

In third installment of Jitter Recipe Collection, the Jitter Recipe “AnaglyphRender” builds on the “RenderMaster” recipe posted to create a realtime 3-D anaglyph image.

Jitter Recipes: Book 2, Recipes 14-25

The majority of these recipes are specific implementations of a more general patching concept. As with any collection of recipes, you will want to take these basic techniques and personalize them for your own uses.

Jitter Recipes: Book 1, Recipes 0-12

Book 1 contains some clever solutions, advanced trans-coding techniques, groovy audio/visual toys, and basic building blocks for more complex processing.