Recipe 56: Relief
- Creating evenly spaced 3D objects
- Making a 3D volumetric relief effect using video input
Recipe 53: FlyOver
- Creating generative fractal landscapes
- Creating a scrolling "slitscan" effect
- Working with particle-like motion
Recipe 52: DirtySignal
- Combining Jitter Matrix manipulations to replicate an effect
- Using sound to distort video
Recipe 51: Scrunch
- Pixel animations
- Feedback with OpenGL
- Color and spatial effects
Jitter Recipes: Book 4, Recipes 44-49
Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation tools -- for making some really fine Jitter Recipes.
Jitter Recipes: Book 3, Recipes 26-43
In third installment of Jitter Recipe Collection, the Jitter Recipe “AnaglyphRender” builds on the “RenderMaster” recipe posted to create a realtime 3-D anaglyph image.
Jitter Recipes: Book 2, Recipes 14-25
The majority of these recipes are specific implementations of a more general patching concept. As with any collection of recipes, you will want to take these basic techniques and personalize them for your own uses.