Recipe 53: FlyOver
- Creating generative fractal landscapes
- Creating a scrolling "slitscan" ef...
Recipe 52: DirtySignal
- Combining Jitter Matrix manipulations to replicate an effect
- Using soun...
Recipe 51: Scrunch
- Pixel animations
- Feedback with OpenGL
- Color and spatial effe...
Jitter Recipes: Book 4, Recipes 44-49
Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation ...
Gen 3: The Fine Art of Surfacing
jit.gen can handle matrices of any type, dimension, and planecount.
An Interview with Jeff Rona
Jeff Rona shows how Max fits into his studio workflow and creative process.
Collaboration in the Forum
Read about a collaborative forum thread filled with cool Max tricks and ideas.
Science Fair Projects, Part 4
At the 2011 Expo '74, some Max users exhibited their design and research work.
Gen Tutorial 2b: Adventures in Vectorland
The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessi...
Working with Hardware: Livid’s Code (Part Two)
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the control...
An Interview with Andrew Demirijian
Producing artwork that incorporates technology and organic elements.