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    articles

    Working with Hardware: Livid’s Code

    By Matthew Davidson | February 14th, 2012

    Part 3 of the tutorial series on Livid Instruments' Code.

    Science Fair Projects, Part 4

    By Cycling '74 | February 8th, 2012

    At the 2011 Expo '74, some Max users exhibited their design and research work.

    Gen Patch-a-day

    By Darwin Grosse | February 6th, 2012

    Get helpful and fun examples of Gen, the new Max add-on.

    Gen Tutorial 2b: Adventures in Vectorland

    By Gregory Taylor | February 2nd, 2012

    The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessi...

    Gen Tutorial 2a: The Joy of Swiz

    By Gregory Taylor | February 2nd, 2012

    A two-part introduction to Gen objects in Jitter

    Working with Hardware: Livid’s Code (Part Two)

    By Peter Nyboer | January 17th, 2012

    In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the control...

    Week 52: Audio Settings

    By Cycling '74 | January 17th, 2012

    Use multi-core processors and eliminate clicks while editing.

    Week 51: Audio CPU Usage Display

    By Cycling '74 | January 9th, 2012

    Track down CPU-intensive objects.

    An Interview with Andrew Demirijian

    By Marsha Vdovin | January 9th, 2012

    Producing artwork that incorporates technology and organic elements.

    Working with Hardware: Livid’s Code

    By Darwin Grosse | January 4th, 2012

    A series devoted to building software for hardware.

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