Max 6 Feature Video: Physics
Try it yourself with video tutorials and the patch-a-day series! Watch the Max 6 Projects Feature Video
Introduction to jit.phys, Part 2
Harness rigid bodies with the second tutorial video covering collisions and constraints.
Introduction to jit.phys, Part 1
Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.
Working with Hardware: DMX, Part 2
Hear from experienced DMX and Max programmers, and get a list of links to DMX hardware vendors.
Working with Hardware: DMX, Part 1
In this tutorial series, you can explore the world of programming DMX with Max.
Recipe 56: Relief
- Creating evenly spaced 3D objects
- Making a 3D volumetric relief effect using video input
Recipe 53: FlyOver
- Creating generative fractal landscapes
- Creating a scrolling "slitscan" effect
- Working with particle-like motion
Recipe 52: DirtySignal
- Combining Jitter Matrix manipulations to replicate an effect
- Using sound to distort video
Recipe 51: Scrunch
- Pixel animations
- Feedback with OpenGL
- Color and spatial effects
Jitter Recipes: Book 4, Recipes 44-49
Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation tools -- for making some really fine Jitter Recipes.
Gen 3: The Fine Art of Surfacing
jit.gen can handle matrices of any type, dimension, and planecount.
An Interview with Jeff Rona
Jeff Rona shows how Max fits into his studio workflow and creative process.
Collaboration in the Forum
Read about a collaborative forum thread filled with cool Max tricks and ideas.