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An Interview with Eric Lyon

Eric discusses the power of coding audio and more.

An Interview with Karl Kliem

Mouse on Mars visualist and long-time Max user shares his story.

Taking Max Onstage With Herbie Hancock

Connecting a complex performance rig with Max.

Max 6 Feature Video: Projects

Use Projects in Max 6 to keep your work organized and easy to share.

Teens Shape Their Future at the Neutral Zone

The Neutral Zone empowers teen creativity.

Working with Hardware: DMX, Part 3

Lighting up a dancer using Max 6, a Kinect and, a LED projector.

Pushing the Edit Button

Helpful tutorials and Max for Live projects to get you started.

An Interview with Andrew Spitz

Max let Andrew Spitz create his ideas without becoming a programmer.

Interviews with Matthew Ostrowski

Matthew discusses his latest installation and electronic instrument.

Physical Modeling Synthesis for Max Users: A Primer

Explore many ways to try physical modeling synthesis in Max.

jit.phys Patch-along, Part 3

Patch along with Rob Ramirez and discover the Jitter Physics system.

jit.phys Patch-along, Part 2

Patch along with Rob Ramirez and discover the Jitter Physics system.

jit.phys Patch-along, Part 1

Patch along with Rob Ramirez and discover the Jitter Physics system.

Introduction to jit.phys, Part 2

Harness rigid bodies with the second tutorial video covering collisions and constraints.

Physics Patch-a-day

Get immersed in Jitter Physics with two weeks of daily patches.

Introduction to jit.phys, Part 1

Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.

Working with Hardware: DMX, Part 2

Hear from experienced DMX and Max programmers, and get a list of links to DMX hardware vendors.

Working with Hardware: DMX, Part 1

In this tutorial series, you can explore the world of programming DMX with Max.

Recipe 56: Relief

    General Principles
  • Creating evenly spaced 3D objects
  • Making a 3D volumetric relief effect using video input

Recipe 55: MirrorHouse

Create complex repetitive visual patterns similar to a kaleidoscope.

Recipe 54: Zoom

    General Principles
  • Creating an endless zoom effect
  • Making a circular mask with Gen

Recipe 53: FlyOver

    General Principles
  • Creating generative fractal landscapes
  • Creating a scrolling "slitscan" effect
  • Working with particle-like motion