Jitter Recipes: Book 4, Recipes 44-49
Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation tools -- for making some really fine Jitter Recipes.
Gen 3: The Fine Art of Surfacing
jit.gen can handle matrices of any type, dimension, and planecount.
An Interview with Jeff Rona
Jeff Rona shows how Max fits into his studio workflow and creative process.
Collaboration in the Forum
Read about a collaborative forum thread filled with cool Max tricks and ideas.
Science Fair Projects, Part 4
At the 2011 Expo '74, some Max users exhibited their design and research work.
Gen Tutorial 2b: Adventures in Vectorland
The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessible to the average Max user, they’re not all that they could or should be as Jitter Gen patches. Don’t get me wrong – they make sense and introduce the idea of swizzling data from a [...]
Working with Hardware: Livid’s Code (Part Two)
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller. With hands-on, real-time, improvisatory control over a sequence, he articulated the technical know-how to experience the joy of Max. In this article, I’ll explo...
An Interview with Andrew Demirijian
Producing artwork that incorporates technology and organic elements.
Science Fair Projects, Part 3
At the 2011 Expo '74, some Max users exhibited their electronic experiments.