Gen Tutorial 2b: Adventures in Vectorland
The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessible to the average Max user, they’re not all that they could or should be as Jitter Gen patches. Don’t get me wrong – they make sense and introduce the idea of swizzling data from [...]
Working with Hardware: Livid’s Code (Part Two)
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller. With hands-on, real-time, improvisatory control over a sequence, he articulated the technical know-how to experience the joy of Max. In this article, I’ll explore a step sequencer that accesses multiple sequences on [...]
An Interview with Andrew Demirijian
Producing artwork that incorporates technology and organic elements.
Science Fair Projects, Part 3
At the 2011 Expo '74, some Max users exhibited their electronic experiments.
Science Fair Projects, Part 2
At the 2011 Expo '74, some Max users exhibited their musical performance work.
Cycling ’74 Releases Max Version 6 and the Gen Add-on
Powerful Toolset for Media Applications San Francisco, CA • October 26, 2011 — Cycling ’74 today released Version 6.0 of its Max media development tools. Enhancements to Max 6 include extensive user interface improvements, higher-quality audio, extended multi-processor support, organization tools for projects, and improved OpenGL animation and rendering tools. Cycling ’74 also released Gen, [...]