A new Jitter Recipe “RenderMaster” is an example of creating a complex rendering pipeline with post-processed output using Jitter’s OpenGL tools. It also provides a convenient modular interface for adding new elements to your rendered scene.
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A new Jitter Recipe “RenderMaster” is an example of creating a complex rendering pipeline with post-processed output using Jitter’s OpenGL tools. It also provides a convenient modular interface for adding new elements to your rendered scene.
In the last several tutorials I’ve written, I’ve been talking about a subject that interests me a great deal – how to add variety to a Max patch in ways that both provide you with surprising and interesting combinations and do so in ways that make the transition between your input and what your patch is doing more subtle than hitting a button object and having everything start behaving in ways that are obviously not you.
Posted in articles, tutorials.
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