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tutorials

gen~ Video Tutorial Series

Videos for new Gen users.

Buffer Shuffler 2.0 Video Series

Get to know the Max for Live Buffer Shuffler 2.0.

Working with Hardware: DMX, Part 3

Lighting up a dancer using Max 6, a Kinect and, a LED projector.

Pushing the Edit Button

Helpful tutorials and Max for Live projects to get you started.

Physical Modeling Synthesis for Max Users: A Primer

Explore many ways to try physical modeling synthesis in Max.

jit.phys Patch-along, Part 3

Patch along with Rob Ramirez and discover the Jitter Physics system.

jit.phys Patch-along, Part 2

Patch along with Rob Ramirez and discover the Jitter Physics system.

jit.phys Patch-along, Part 1

Patch along with Rob Ramirez and discover the Jitter Physics system.

Introduction to jit.phys, Part 2

Harness rigid bodies with the second tutorial video covering collisions and constraints.

Physics Patch-a-day

Get immersed in Jitter Physics with two weeks of daily patches.

Introduction to jit.phys, Part 1

Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.

Working with Hardware: DMX, Part 1

In this tutorial series, you can explore the world of programming DMX with Max.

Your Max Standalone on Mac App Store

Learn how to share your Max creations.

Expand Your Sounds with Soundflower

Expand sounds in your next Audacity project.

Gen 3: The Fine Art of Surfacing

jit.gen can handle matrices of any type, dimension, and planecount.

Working with Hardware: Livid’s Code

Part 3 of the tutorial series on Livid Instruments' Code.

Gen Patch-a-day

Get helpful and fun examples of Gen, the new Max add-on.

Gen Tutorial 2b: Adventures in Vectorland

The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessible to the average Max user, they’re not all that they could or should be as Jitter Gen patches. Don’t get me wrong – they make sense and introduce the idea of swizzling data from a [...]

Gen Tutorial 2a: The Joy of Swiz

A two-part introduction to Gen objects in Jitter

Working with Hardware: Livid’s Code (Part Two)

In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller. With hands-on, real-time, improvisatory control over a sequence, he articulated the technical know-how to experience the joy of Max. In this article, I’ll explo...

Working with Hardware: Livid’s Code

A series devoted to building software for hardware.

November Patch-a-day

Exploring MGraphics for UI Design

gen~: The Garden of Earthly Delays

Sequence of little patches for some audio fun.

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