Physical Modeling Synthesis for Max Users: A Primer
Explore many ways to try physical modeling synthesis in Max.
Introduction to jit.phys, Part 2
Harness rigid bodies with the second tutorial video covering collisions and cons...
Introduction to jit.phys, Part 1
Set up your first Jitter Physics world and work with rigid bodies to create simp...
Working with Hardware: DMX, Part 1
In this tutorial series, you can explore the world of programming DMX with Max.
Gen 3: The Fine Art of Surfacing
jit.gen can handle matrices of any type, dimension, and planecount.
Gen Tutorial 2b: Adventures in Vectorland
The jit.pix-based patches we created in our last tutorial do cool things and use...
Working with Hardware: Livid’s Code (Part Two)
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, ...