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Lighting up a dancer using Max 6, a Kinect and, a LED projector.
Explore many ways to try physical modeling synthesis in Max.
Harness rigid bodies with the second tutorial video covering collisions and constraints.
Get immersed in Jitter Physics with two weeks of daily patches.
In this tutorial series, you can explore the world of programming DMX with Max.
Expand sounds in your next Audacity project.
jit.gen can handle matrices of any type, dimension, and planecount.
Part 3 of the tutorial series on Livid Instruments' Code.
Get helpful and fun examples of Gen, the new Max add-on.
The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessi...
A two-part introduction to Gen objects in Jitter
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the control...
A series devoted to building software for hardware.
Exploring MGraphics for UI Design
Sequence of little patches for some audio fun.
Here's how you use the Vizzie Kit.
In the last several tutorials I’ve written, I’ve been talking about a subject that interests me a great deal – how to add va...
A simple truth emerges from the practice of writing Max patches like the Max for Live device we’ve been working on: The traj...
One of the most feared and respected objects in the Jitter collection, jit.expr arrived on the scene as part of Jitter 1.5. In som...
Since a lot of people are interested in what the process of porting a Max patch for use in Max for Live looks like, I thought I’...
A while back, I wrote a series of four tutorials based around the idea of how you could generate and organize variety in Max patch...
While many people are looking at Max for Live as a great way to integrate their favorite hardware controllers, build really unique...
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the softwa...
In this installment of the Video Processing System, we're going to tackle two big hurdles that Jitter users often find themselves ...