Physical Modeling Synthesis for Max Users: A Primer
Explore many ways to try physical modeling synthesis in Max.
Introduction to jit.phys, Part 2
Harness rigid bodies with the second tutorial video covering collisions and constraints.
Introduction to jit.phys, Part 1
Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.
Working with Hardware: DMX, Part 1
In this tutorial series, you can explore the world of programming DMX with Max.
Working with Hardware: Livid’s Code (Part Two)
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller. With hands-on, real-time, improvisatory control over a sequence, he articulated the technical know-how to experience the joy of Max. In this article, I’ll explo...
Max for Live Video Tutorials
In addition to new devices and lessons in the Max for Live update (Max 5.1.8/Live 8.2.2), there are a couple of new Live API features we would like to share with you in these short video tutorials. Many Max for Live devices utilize the Live API to control and keep track of different parts [...]
Video Tutorial: Play a Movie
Video Tutorial: Use Trigger for Organized Patching
Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users. Learn to harness the power of trigger and you’ll avoid message-passing chaos and maintain order in your patch. Use it well and people might think you are a patching expert. This tutorial video [...]