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This series of tutorials first appeared on my CreativeSynth.com website between ...
In our last article about the phase vocoder we saw how to create a basic phase v...
In this article, Darwin Grosse explains how to use the Wii video-game controller...
Typically, when I talk to Jitter users about writing one's own shader programs f...
In the previous installments, I've tried to give you a quick hands-on feel for h...
This folder contains a number of extra externals which we use in the various Plu...
Max is all about making connections. The Making Connections series of tutorials ...
In our last installment, I tried to present some really simple and (I hope) expl...
One of the beauties of Max is its simplicity: the ability to quickly create a pa...
I've been asked to write a couple of articles that discuss how I learned radiaL,...
In this second installment of the ReWire Essentials series, we are going to look...
The phase vocoder is a tool used to perform time-stretching and pitch-shifting o...
Networking is a sometimes confusing world. There are many networking options bui...
While there are many methods to move MIDI and audio data between programs on a c...