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tutorials

Synth-Building with Max/MSP #3

This series of tutorials first appeared on my CreativeSynth.com website between ...

Synth-Building with Max/MSP #2

This series of tutorials first appeared on my CreativeSynth.com website between ...

Synth-Building with Max/MSP #1

This series of tutorials first appeared on my CreativeSynth.com website between ...

The Phase Vocoder – Part II

In our last article about the phase vocoder we saw how to create a basic phase v...

My Wii Life…

In this article, Darwin Grosse explains how to use the Wii video-game controller...

Your First Shader

Typically, when I talk to Jitter users about writing one's own shader programs f...

Getting Around in Radial, Part Three

In the previous installments, I've tried to give you a quick hands-on feel for h...

A Grab Bag of Pluggo Dev Tricks

This folder contains a number of extra externals which we use in the various Plu...

Making Connections: Connecting a Joystick to MaxMSP/Jitter

Max is all about making connections. The Making Connections series of tutorials ...

Getting Around in Radial, Part 2

In our last installment, I tried to present some really simple and (I hope) expl...

Managing Complex Patches in Max

One of the beauties of Max is its simplicity: the ability to quickly create a pa...

Getting Around in Radial

I've been asked to write a couple of articles that discuss how I learned radiaL,...

ReWire Essentials, Part Two

In this second installment of the ReWire Essentials series, we are going to look...

The Phase Vocoder – Part I

The phase vocoder is a tool used to perform time-stretching and pitch-shifting o...

Networking: Max talking to Max

Networking is a sometimes confusing world. There are many networking options bui...

ReWire Essentials 1: From Max/MSP to Your Host

While there are many methods to move MIDI and audio data between programs on a c...