We’re taking a new approach to our videos page. I will be curating a selection of my favorite Max videos that I and my coworkers discover on a weekly basis. I will continue to follow the current subjects already outlined on the page, which include Performance, Controllers, Live Video, Music, Getting Started, and History. And, I will be adding more soon, so check back frequently.
We’d like to congratulate Owen Pallett on his Academy Award nomination for work with Arcade Fire on the Her score. We did an in-depth interview with Owen in 2010, and were glad to see him get a nod for his recent work.
Cycling ’74 may not have made it to the 2014 Most Admired Companies list, but maybe sharing our obsession with coffee — since you already heard of the one with cats — will get us a few more admirers. Don’t worry, we love tea, juice, and other tasty liquids, too.
We agree: It’s all about the beans. Second to that, we use different kinds of gear. Here are some of our favorites plus a few tips:
My question is: How can Max become a part of our coffee-making ritual?
The Creators Project blog recently featured work by artist and maxer Ian Brill. I was fortunate enough to collaborate with Ian on an earlier version of this project, and it was a total blast.
Ian was kind enough to share some details of the project.
I use max to generate a series of generative, gestural motifs, composited across a Jitter matrix. These gestures rely on geometric shapes, realtime analysis of audio, a particle system, and several stages of attenuated feedback, in order to create a frenetic environment for active contemplation. By wrapping the matrix around the installation’s implicit center, the illusion of emerging, kaleidoscopic events around, toward and away from the “oculus” (top-most center) is created. Parametric data and spacial information is shared analogously between Jitter-based visual content and a custom built, 8.1 surround, sound engine, built using maxforlive. Data is sent over serial to an arduino Duet, which in turn parses the pixel values and distributes them across a daisy chain of 560 LED clusters, zigzagging all around the back of the installation.
Last May I was invited by Trond Lossius to give an advanced Jitter workshop at BEK. I hadn’t given a workshop since Max6 was released, so I was super excited for the opportunity to dive into all of the fantastic new Jitter features, particularly the Gen objects. For me, the Gen objects are like a secret ingredient that can be used to spice up a patcher in interesting ways. They’re extremely versatile objects, useful in adding a unique touch.
The Jitter Gen objects are a portal to a vast world of creative possibilities but with that vastness one can easily feel overwhelmed. Gen patchers come with a new set of objects and operate according to a different logic than normal Max patchers. To really understand Gen requires shedding preconceptions and rewiring how you think about composing a patcher. As an entry point into the Gen world, the workshop curriculum focused on only a handful of Gen objects at a time, using them to explore a single visual technique:
I often have the impression that the Gen objects are underutilized, particularly in Jitter. Only one or two people who attended the workshop had ever used Gen before. After spending some quality time with Gen and going through the curriculum, pretty much everyone had become enthusiastic Gen users. There was just too much goodness to be had.
To spread the wealth, the patches developed for the workshop are being made available here along with the patches I made throughout the five days of the workshop itself. Have a look at the README in the download for info on the different folders. Feel free to borrow, steal, fork, and extend the ideas presented!
Download: BEK Workshop Files
Special thanks to BEK and all of the workshop participants for an amazing week. Credit for the images used in this post goes to: