Re: bitmap material on OBJ ( jit.gl.model ) export from blender software

hi Dariusz– you need to uv map your image in blender in the UV image editor. In your first screenshot the mapping has to be coordinates set to UV. Attached are screenshots– my diffuse influence is set to alpha for transparency.

[attachment=181660,3188] [attachment=181660,3189]

Attachments:
  1. Screenshot20120110at10.12.28AM.png
Jan 10, 2012 at 3:16pm #219805