Yep, that worked, thanks!
It is a bit difficult to debug things live in jitter with minimal error messages…It’s too bad the glsl object in Quartz composer also doesn’t seem to work as advertised a lot of the time, I’ve been trying to take jitter patches and bring them into QC as well but with little luck.
Is there a book that you would recommend for getting more out of shader creation? Is the orange book the one to get? It’s hard for me to find a comprehensive place online to even fully understand the difference between varying and uniform
Fixed shader is attached for anyone who wants it, but all credit goes to vade.
Now to try another one…
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