Re: Efficient distance calculation between the cam and a very long OB3D element ?


Forums > Jitter > Efficient distance calculation between the cam and a very long OB3D element ?
June 12, 2012 | 5:24 pm

I'm ashamed, but I don't see the relation between my question and the concept frustum-culling.
digging that.

I probably wasn't precise enough.

Basically I need to calculate AED of the black point relatively to the white one.
Just wanted to know if there was something native in Max, and if I had to dig quaternions instead of x,y,z or aed ..

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