Re: export 3d model from Jitter GL (& import nurbs)


HI. thank you very much for the script post in the toolbox area here:

It was the first one I was able to get working:) I think the issue with the tri_fan etc, probably caused the sphere to appear as in the attached image. The problem is, as I see it, is that the order of the points expected to construct solids from a mesh can vary from one 3D environment to another. that is, not all the solids shading options are necessarily consistent. Also there is a secondary issue, that is smoothing and creasing is adjustable on Carrara import. I don't knmow for other programs. However it's a real accomplishment nonetheless, and I'll share the capability in the Carrara forums :)


  1. Capture.JPG
Mar 6, 2013 at 8:12am #122509