Re: export 3d model from Jitter GL (& import nurbs)


Forums > Jitter > export 3d model from Jitter GL (& import nurbs)
March 6, 2013 | 8:12 am

HI. thank you very much for the script post in the toolbox area here:

http://cycling74.com/toolbox/export-3d-obj-files-from-max/

It was the first one I was able to get working:) I think the issue with the tri_fan etc, probably caused the sphere to appear as in the attached image. The problem is, as I see it, is that the order of the points expected to construct solids from a mesh can vary from one 3D environment to another. that is, not all the solids shading options are necessarily consistent. Also there is a secondary issue, that is smoothing and creasing is adjustable on Carrara import. I don't knmow for other programs. However it's a real accomplishment nonetheless, and I'll share the capability in the Carrara forums :)

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