Re: From slab texture to jit.gl.mesh position matrix, what's most efficient?


Forums > Jitter > From slab texture to jit.gl.mesh position matrix, what's most efficient?
March 12, 2012 | 6:47 pm

here’s an example patch and shader for vertex displacement mapping, based on this tutorial:

http://www.ozone3d.net/tutorials/vertex_displacement_mapping.php

@jesse: i don’t believe multiple texture coordinates are currently possible, but we can look into implementing this for a future update. can you provide an example patch showing how you would use this feature?

– Pasted Max Patch, click to expand. –