here’s an example patch and shader for vertex displacement mapping, based on this tutorial:
@jesse: i don’t believe multiple texture coordinates are currently possible, but we can look into implementing this for a future update. can you provide an example patch showing how you would use this feature?
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
Mar 12, 2012 at 6:47pm #224711