Re: From slab texture to jit.gl.mesh position matrix, what's most efficient?


micron

I’m tring to adapt the Robert Ramirez shader to work with rectangular texture from Andrew Benson shader ab.HSFLOW, but I get a strange behavior, maybe some error in texture coordinates,
could someone have a look at my patch?
Thanks
micron

Attachments:
  1. RJDISPLACE.zip
Jun 14, 2012 at 4:20pm #224718