Inspired by Gregory’s patch, I decided wanted to take things a little further “out”, and it was an excuse to try some things in jit.gl.pix. This is another patch where the sample object is doing the heavy lifting, and aided by some simple noise matricies and the always useful jit.slide object.
What I really have been digging about patching in the gen world is that things are endlessly and easily tweakable. It is really quick to throw in different objects here and there into your gen patcher, and get rewarded instantly. Much more fun than staring at shader code, at least for me!
Feb 15, 2012 at 9:12pm #218979