Thank you so much, both of you! I’ve been playing around with the different ideas and learned a lot! :)
JoelisRich (from YouTube), [grooveduck] and the amplitude ‘window’ works fine with voice samples, etc. – but with instrument tones the ducking/fades becomes as notable as the clicks.
Sending the [groove~] object a [loopinterp 1] message helps but doesn’t avoid clicks (or sudden changes of the tone).
[waveform~] object and the ‘snap to zero’ message has made a couple of good results – but it takes a while to adjust it for each sample.
Maybe the best approach would be a kind of crossfade between two buffers, that plays the same loop? (but I can’t figure out exactly how to build it, a little start help would be nice!)
I’ve uploaded a sample that I trying to make the sampler eat…
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