I made this patch a while back. Open the “ps3bpatcher” patch–make sure its in the same location as the “etk.ps3″ patch. All of the controller data is labeled in the outlets of the bpatcher, and there is an active visual layout of the ps3 controller with a secondary purpose of redundancy in case of controller failure during a performance. You can send the data from any of the buttons or joysticks into anything. Sadly I couldn’t seem to find the SIXAXIS output, if anyone has achieved that I’d be pleased to know.
*One more thing, press the PS button after the controller is connected in for [HI] to recognize it.
Mar 27, 2013 at 11:06pm #242346