Re: How to apply a quaternion rotation to many objects ?


Forums > Jitter > How to apply a quaternion rotation to many objects ?
June 22, 2012 | 8:15 pm

a little improvement that provides me the way to process the 3 planes resulting matrix in my same jit.gen

BUT … the last one is 4 planes… I expected 3.
I can unpack 4 to pack 3 .. but why does it contain 4 …?

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