Sorry for long text, but I suppose it’s a beta thread…
Trying to further understanding the relation between jit.gl.node and jit.gl.camera …
In the patch I posted, if you enable 0 the ‘jit.gl.camera ctx_sub’, the torus falls back into the ‘ctx’ render chain even if its drawto is ‘ctx_sub’. you have to also enable 0 the ‘jit.gl.node ctx @name ctx_sub’ for it to disapear. Is it correct?
I’m trying to find an equivalent to the way I use jit.gl.sketch with the new objects.
On the next patch, I can’t find a way to have sometimes:
++ is it possible to ‘call’ a jit.gl.light’ in jit.gl.sketch? ( à la drawobject or glbindtexture)
Oct 21, 2011 at 4:16am #213726