Re: jit.gl.picker for jit.gl.multiple?


ćwiek

i have created prototype for illustrating the funcionality. can you tell me which way, is the best to get max performance? attached version is done using poly~ and it is slowing down when i am generating too much spheres..
i hope, that patch will work :)

Attachments:
  1. testpoly.maxpat
May 12, 2012 at 12:20am #228808