Re: Jit.gl.sketch controlling question


Forums > Jitter > Jit.gl.sketch controlling question
January 6, 2011 | 9:29 pm

For things like this, where you need individual control over lots of things in a jit.gl.sketch situation, some sort of procedural code (JS,Java,C, Lua) is going to be a lot more conceptually satisfying. Attached is an example of using JavaScript to manage drawing a bunch of planes while altering the params of an attached shader. Hope this helps.