Re: [jit.openni] how do I define a plane using the floor output?


LSka

Thanks diablodale for the hint, it seems just what I need!

But…I have another (maybe silly) question: is the Kinect supposed to automatically detect the floor?
Because at the moment the values output by jit.openni give me the results you can see in the attached screenshot. in fact the floor goes on the ceiling…

What I’m trying to achieve is to translate skeleton coords into a jit.gl.mesh in order to visualize skeleton joints into Max, and possibly visualize also the floor. But I’m getting lost…with coordinates!
Can you help me?
Here’s the patch:

– Pasted Max Patch, click to expand. –

I’ve been able to visualize the “skeletal” mesh, but to display it correctly, I have to give it rotationxyz 90 180 0. which is obviously different from the plane’s rotation

[attachment=221478,5458]

Attachments:
  1. Screenshot20130419at18.32.06.png
Apr 19, 2013 at 4:53pm #243822