Re: jit.qt.grab + openGL

that patch was a great help – i think i was not routing properly or something… anyway, i've attached a picture of a test using the plur example and live input together… now, is there a way to use the live input as texture for the gl that i have in this patch? (so that i can manipulate the live input, just like the gl can be manipulated in this patch?) because right now i have the same plur gl as before but now the live input appears too… could i just attach gl “control parameters” to the live input now? thanks again!

[attachment=126978,206]

Attachments:
  1. Screen_shot_2010-03-11_at_5.21.54_PM.png
Mar 11, 2010 at 10:37pm #176298