ok i have fiddled around with it some more as you can see… the live input is now mapped onto a 3d object. you can also see that i have some objects and messages that are not connected to anything… i'm wondering how to use them – specifically the x and y step messages, gang, x and y range, and mode (i would like to use them to manipulate the live input). so now i can ask a more refined question(s): can jit.plur pass through my new 3d live input, so that it can be treated like so? and if so, how do i do that? do i need to make another jit.plur object?
Mar 12, 2010 at 1:49am #176299