Re: Jitter/OpenGL inside a Poly~?


Forums > Jitter > Jitter/OpenGL inside a Poly~?
November 27, 2012 | 4:01 pm

Here’s a very simple example.
You control each object through the "target x" message, x being the object’s voice (instance).
"target 0" sends the messages to all instances, but personally I prefer a pair of send/receive objects…