Re: more solid edges on jit.phys.body


Forums > Jitter > more solid edges on jit.phys.body

Per
June 23, 2012 | 10:01 pm

thanks. it now works ok. but its not 100%. guess its not possible to get it 100% solid unfortunately.

I also want to do this the opposite way. instead of letting the objects bounce against a body I also want to put 3D objects inside a body. so in that case use 3D objects as some kind of "texture".

so in the attached patch I want to fill to fill the body with 3D objects but its the same problem here as before. when I move my body fast in front of the webcam the body doesnt stay solid.

any solution?

or any other (and maybe better way) to fill a mesh with 3D objects? as a texture but with 3D objects instead?

thanks