Yeah, I’ve noticed it.
Did a lot of changes:
Changed the feedback shader from "screen" to "lighten"
The blur shader used is now Andrew Benson’s luminance based gaussian filter (http://cycling74.com/forums/topic.php?id=18001). In this case, I use the luminance parameter as the amount of change between successive frames. This way, if the image is the same, no blur will be processed.
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