We've already seen some good usage of jit.phys.ghost to push things around in a physics world. Taking inspiration from the “ghost” part (and maybe spending too much time indoors), today's patch uses jit.phys.ghost to animate a bunch of boxes as a big mass that shifts around and smashes into the walls. To add a little more liveliness to things, we also have a some force being applied to the individual boxes to make them shake and wiggle via the force matrix of jit.phys.multiple. To top it all off, the scene is surrounded by jit.gl.camera objects that are feeding their captured view onto the walls. Look inside the camera subpatches to manipulate how those are set up.
Sep 26, 2012 at 6:18pm #232280