I’m a complete rookie on Max5, and I am experimenting same kind of interpolation of the texture with vade’s pixelate shader.
I have two similar patches, but they seems to respond in different ways. v001 patch interpolates while nesa mod’s from original patch no interpolates. I think I have same params on my gl.slab and videoplanes in both cases, and I doesn’t undestand this different behaviours.
Could anyone give me idea about what it’s happening?
I attatch a pic, showing the differences
(edit: I discovered one difference in gl.slab “modificators”, in first patch it changes param scale, second example modifies dimscale.)
Sep 18, 2012 at 3:55pm #120336