Here is the result
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
I didn't find a better way to render from each snippet (one at a time) to global texture.
a isn't related to anything in the patch and I guess it doesn't consume any gpu or cpu here (of course, I also not routing any qmetro bangs to any snippets except the current rendering one.
is there a smarter way to disable the render to texture ?
Oct 8, 2012 at 9:47am #233250