(I guess this thread is my own private party – having a blast)
In any case: The various flavors of node (anim vs gl) are starting to make a little more sense.
Here’s a much better anaglyph 3D camera (requires custom shader – attached). Using jit.anim.drive (much better than jit.gl.handle) to navigate (thanks Andrew, and thanks Robert for the arrow keys).
I have a couple of little questions about jit.anim stuff:
* jit.anim.drive’s ui-map seems to intermittently reset to the default – no embed attribute like dict, so I copied my ui-map into a dict object, and loadbang it in – but there must be a better way.
* I want my camera to stay upright – setting tripod 1 works to keep the up vector up with cameras, and it seemed to work with jit.anim.node when it was connected directly to a camera, but it doesn’t seem to work when it’s connected to a jit.gl.node.
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
Dec 27, 2011 at 12:02am #219014