Here enclosed my first version of “Text Generator”, built with [poly]+[jit.gl.text3d] method.
My intent is to fill all the screen (the window) with some pieces of text â€” each piece in a poly instance â€” and change randomly their alpha value, or change all the pieces displayed in the window.
The problem is that above some tens of instances the processor can’t follow… Besides, I have later to add to this “graphic” text generator a sound/voice generator.
I’m now going to try with [coll]+[matrix] method, without being sure that it will work better, and faster.
… Considering my patch, is there any better or speeder method ?
Thanks for any advice or help.