Re: texture with alpha channel and gridshape


FineCutBodies

Yeah, thanx! I understand how layers are rendered, just not clear how this affects te alpha channel render. In the attached patch if i use layer higher than 0 for the plane, then it works perfectly… and sometimes if i use 0 as the plane layer it works well, but i guess because randomly it’s rendered in the right order… but i don’t get why the alpha channel is rendered well, if the layer is higher than 0and not, if it’s 0.

also need the depth buffer enabled, as it doesnt work if it’s disabled… then it covers other objects, what it shouldnt… but luckyly it works with depth buffer enabled :)

Also attached a PNG what’s used by the path…

thanx for your help again and in advance!

Attachments:
  1. CD3.png
Jan 28, 2013 at 9:42pm #238171