Same thing with the new version.
I changed the execute bit of LoopedDooper, and replaced the whole /Framework folder (the bits arent”t set correctly neither, and the aliases aren’t correclty defined anymore) and now your .app does launch. I can even tell you there is a typo in the welcome screen: you wrote ‘miniute” instead of “minute”. There are also many errors in Max’ console (see attachment).
To verify the execute bit, I use the Terminal and the
But you shouldn’t have to do that, there must be something wrong in the building process. Or maybe you transfered the unzipped .app with a USB key from the Mac to another computer?
Jul 17, 2013 at 2:48am #256259