Reply To: App crash on at least on windows machine


Forums > MaxMSP > App crash on at least on windows machine
July 17, 2013 | 2:48 am

Same thing with the new version.

I changed the execute bit of LoopedDooper, and replaced the whole /Framework folder (the bits arent"t set correctly neither, and the aliases aren’t correclty defined anymore) and now your .app does launch. I can even tell you there is a typo in the welcome screen: you wrote ‘miniute" instead of "minute". There are also many errors in Max’ console (see attachment).

To verify the execute bit, I use the Terminal and the ls -l command.
To set the bits, I use chmod a+x in the terminal:

[PAt-iMac:~] pdelges% cd /Users/pdelges/Desktop/LooperDooper.app/Contents/MacOS
[PAt-iMac:LooperDooper.app/Contents/MacOS] pdelges% ls -l
total 53408
-rw-------@ 1 pdelges staff 27343020 8 jul 18:49 LooperDooper
[PAt-iMac:LooperDooper.app/Contents/MacOS] pdelges% chmod a+x LooperDooper
[PAt-iMac:LooperDooper.app/Contents/MacOS] pdelges% ls -l
total 53408
-rwx--x--x@ 1 pdelges staff 27343020 8 jul 18:49 LooperDooper
[PAt-iMac:LooperDooper.app/Contents/MacOS] pdelges%

But you shouldn’t have to do that, there must be something wrong in the building process. Or maybe you transfered the unzipped .app with a USB key from the Mac to another computer?