Hi Diablodale, I was checking you work earlier for some insight!
Basically the problem that remains is the Fish Tank Virtual Reality. When you changed the X/Y position, the camera glided a bit to the left/right or up/down in relation to the space. This should not happen. The space and camera has to be fixed to the monitor, the camera has to be where the user is and pivot on a fixed point on the center of monitor. If this is not clear check out the second video from this website. Manfreda is doing the exact same thing I’m attempting to do:
This new patch includes more 3D objects
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