Reply To: how to do Inverse Kinematics (IK) direct on rigged 3d model


Rob Ramirez

jit.gl.model does not support import of IK data. i don’t think collada supoorts IK either, but i could be wrong.

your best bet using standard max objects, is to use the physics objects to recreate your IK systems.

Dec 23, 2013 at 1:47pm #276593